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While Far Lands chunks will still generate outside of what superflat chunks were generated in 1.1, these still are unrelated. Backporting a Superflat world (with flat terrain where the Far Lands would be) from 1.1 to Beta 1.7.3, and noticing that the effect persists in said version, proving that it's clearly not linked to terrain.This is in stark contrast to the Far Lands, which happen immediately due to integer overflow. Noticing that the precision loss is a gradual change, which increases at each power of 2.This can be demonstrated by the following: However, this is purely a floating-point bug, and exists whether or not the Far Lands themselves do. The position where the world appears to render is considerably offset at the point where the Far Lands begin in Beta 1.7.3 and earlier, with a magnitude of one block, with the player appearing to be at the edges and corners of blocks at all times. Precision loss errors are not caused by the Far Lands The following is a list of things which are commonly misattributed to being a product, effect or even type of the Far Lands, despite not being so. General information What the Far Lands are not ĭue to many occurrences at high distance being lumped together with each other, confusion often arises as to what is related to or caused by the Far Lands, and what is not.
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